Subject: Re: miririri ngasal posting gambar gaje Fri 29 Mar 2013 - 0:23
ah terima kasih semuanyaaaa *A*
ini... apakah seni atau bukan? tiada yang tahu.... proyek VN....
yang dibalik benda itu::
$ pear = 'panic' p "It's still not opening. I...." nk "AAHHHH!!!!" with sshake "Pear flinches at the familiar voice.{p}That was Neko, her friend who worked in the Cafe." $ nekoname = "Neko" nk "HELP ME!!!" $ pear = 'shock' show pear: ease 0.7 xalign 0.35 p "Neko?" nk "HEEELLLLP!!!" show pear: ease 0.5 xalign 0.45 p "NEKO!!" nk "That voice... Pear?!" p "What's happening there?" nk "Help me! I'm trapped here!" $ pear = "panic" show pear: ease 0.8 xalign 0.25 p "What?! Hang on, I'll bring help!" nk "NO! DON'T LEAVE ME HERE ALONE!!!" $ pear = "shock" menu: p "Eh?! Then, What?!" "Search for the key": jump look_key "Look for someone for help.": jump look_help label look_help: scene black "Not done porting, sorry~!" return
label look_key: "Pear started looking for the keys." "But the pile of ashes and the bad lighting prevented her from seeing anything." $ pear = "panic" p "Keys... keys... where are the damn keys? I can't find them anywhere..." $ pear = "normal" p"I should turn on the lights if I want to find them..." #message "Objective: find the lamp switch." #nvl clear $ pear = "a" p "Ah, here's the lamp switch!" "*click*" "The lights turned on and illuminated the room" $ pear = "panic" p "Now the key... the key..." jump choicekitchenkey
label choicekitchenkey: menu: "Something shiny is among the ashes. Take it?" "Take it": "Pear obtains {b}Kitchen Key{/b}." jump kitchenkey "Ignore it.": p "..." "Where should I continue looking...?" scene black "not done porting, sorry!" return
label kitchenkey: $ kitchenkey = True $ pear = "a" p "Neko! I found the keys!" ".{w}.{w}.{w}." show pear: ease 1.0 xalign 0.45 $ pear = "shock" p "Neko? Neko, are you still there?" ".{w}.{w}.{w}." show pear: ease 0.1 xalign 0.56 p "{size=+20}NEKO!{/size}" "*click!*" $ pear = "panic" show pear: ease 0.2 xalign 0.6 p "Eek!" "The front door opens." $ shizu = "normal" "..." show shizuflip behind pear with dissolve: ease 1.0 xalign 0.07 s "Pear? What are you doing here?" "In front of the door stood Shizu, one of the Spamelot Cafe staff members, notorious for breaking chairs." $ shizuname = "Shizu" $ shizu = "serious" s "I'm really sure I had the door tightly locked last night..." $ shizu = "shock" show pear: ease 0.5 xalign 0.3 show shizuflip: ease 0.5 xalign 0.03 p "That's not important! Neko's trapped in the kitchen!" $ shizu = "serious" $ pear = "cry" show pear: ease 1.0 xalign 0.6 show shizuflip: ease 1.0 xalign 0.07 s "What? Not only are you here, Neko is here as well?!" $ pear = "shock" show pear: ease 1.0 xalign 0.7 "Pear unlocked the door using the {b}Kitchen Key{/b}." show pear: ease 1.0 xalign 1.0 show pear: ease 1.0 xalign 1.0 scene black with dissolve # Pear and Shizu enters kitchen. show pear: ease 1.5 xalign 0.6 show shizu: ease 1.5 xalign 0.3 "..." "The kitchen was dark and the smell of smoke was still there." "There was a single chair standing against the wall.{p} but there were no signs that Neko, or anyone else, had been on that kitchen for the last hours." s "..." $ shizu = "normal" extend "So?" $ pear = "shock" show pear: ease 1.0 xalign 0.7 p "But... She was here just a minute ago!! She asked me for help!" hide shizu $ shizu = "serious" show shizuflip: xalign 0.25 s "Pear..." p "..." $ pear = "panic" p "Believe me..." s "Pear... this place was locked and Neko's not here." $ pear = "shock" show pear: ease 1.0 xalign 0.75 p "..." s "Let's just leave. You are starting to hear things." hide shizuflip show shizu: xalign 0.3 ease 1.5 xalign 0.1 "Shizu walked to the door." show pear: ease 1.0 xalign 0.6 menu: p "Shizu..." "Convince him to stay and look for Neko.": jump convinceshizu "Go with him.":